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The stag beetle is the drone used by Shoya. It is a versatile-specialized drone, who in its second tier of weapons, its blades raise guns. It is used as often as the other two main characters' drones as Black Swarm and Badlands drones, and is just as fearsome despite being versatile. They are paired with less cards in the Badlands, but are fast and disrupt strategy by attacking hard before the group is ready. of the three main drones, the stag beetle is easily the most terrifying because of its strength no matter what counter, its secondary importance to the rhino beetles, its mobility and speed, and its cards.

StatsEdit

Drone Tactics Unit SBeetleSBEETLE "Well rounded stats"
tires, MOV 6. MA 130. gun-dominant ground unit. no special abilities.
weapons: various 'blade' weapons which evolve over new iterations.

HP DEF BAR SPD MP GA CA
LV2 242 31 10 32 43 133 112
LV16 410 73 10 60 85 175 140
LV30 578 115 10 88 127 217 168
Level up 12 3 0 2 3 3 2

Statistically, the stag beetle is average, most probably for versatility and mobility, however, this makes it an excellent enemy. While his weapons in Story Mode raise gun accuracy, it isn't nearly as much as it could be, and all his abilities are much lower than they could be for versatility, except for his guns, but his guns take a hit purely for his loss of gun accuracy blades (and in general, any accuracy-increasing melee gear) in the endgame and the need for either a megamotor or radar (and guns are automatically weaker anyway). He also strangely can't equip anti-air guns. and if he does equip guns, he can't raise his defense except for with the endgame blades. His blades are also much weaker when compared to other melee users, powering him down even more. If drones attacked regularly with guns, this might be a somewhat good trade-off, but drones almost never do. Think of how a battle plays out. Almost always, the team will set up base around good terrain, and stay there for most of the battle, defending against melee attackers. The stag beetle has good guns but no added accuracy or special guns, low speed, no augmented defense, high mobility which can't be utilized or he will die, much lower attack power than all other melee-dominant units so both its attack and counter is low, but due to its low defense it can't defend either. Yamato and Tsubasa will almost definitely stay on a player's team all throughout the game as staples, but the stag beetle has simply too many downsides easily taken advantage of.

EquipabilityEdit

Stag Beetle BladesEdit

Drone Tactics icon MLE Blade (MP+50)
default, unbuildable
Drone Tactics icon MLE Heavy Blade (MP+60 GA+20)
Chapter 9; Chapter 11-22 (build)
Drone Tactics icon MLE Power Blade (MP+70 GA+20 HP+40)
Chapter 16; Chapter 18-? (build)
Drone Tactics icon MLE A-Air Blade (MP+70A)
Chapter 20; Chapter 22 (build)
-Endgame Badlands-
Drone Tactics icon MLE Broad Blade (MP+100 DEF+10)
Badlands 35
Drone Tactics icon MLE Dragon Blade (MP+120 DEF+20 MOV+1)
Badlands 45
Drone Tactics icon MLE Beam Blade (MP+80B)
Badlands 47

Melee WeaponsEdit

Drills and Dozers
Fangs and War Blades
Badlands Weapons

Melee-Slot BoostersEdit

Antennas, Stabilizers, and FCS'
Gun Boosters
Overdrives and Thorax Armors
Barriers
Power Armors and Converters

GunsEdit

Vulcans and Machine Guns
Anti-Air Systems
Blast Guns

Gun-Slot BoostersEdit

"Boosters"
Balancers and Radar Wings
Side Armors and Accelerators
Reflectors
Auto-Repairs and Hybrid Armor
Badlands Gun-Slot Boosters

CannonsEdit

Howitzers and Twin Cannons
Mega Cannons and Missiles
Catapults
Bazookas
Badlands Cannons

Cannon-Slot BoostersEdit

Megamotors and Radars
Hawk-Eyes
Energy Tanks
Badlands Cannon-Slot Boosters

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