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The mantis is an attack-specialist drone. The praying mantis is described by the game as a deathly potent killing machine, but is not particularly outfitted with high attack power, while it has many drawbacks to balance its 'high attack power'. It is strongly known as the worst drone in the game. As an enemy, it is peppered throughout most missions protecting capsules on islands and far-off places to prevent flying drones.

StatsEdit

Drone Tactics Unit MantisMANTIS "Anti-air melee unit"
legs, MOV 4. MA 140. melee-dominant ground unit. no special abilities.
weapons: various slashing and hammer weapons +SPD.

HP DEF BAR SPD MP GA CA
LV2 230 27 08 32 49 102 101
LV16 370 55 08 60 105 130 115
LV30 510 83 08 88 161 158 129
Level Up 10 2 0 2 4 2 1

The mantis is at heart a high-HP low-defense cross anti-air - melee unit. The mantis' most notable trait is that he cannot raise his defense at all, brutally costly for a ground unit with low defense and speed in the first place, who is supposed to be melee. Speed is incredibly risky and has less defensive power- even high-speed drones should probably be outfitted by the player with armors. Speed can never defend the mantis enough to be within damage and still afford him to be usable in attack power or movement. Although the mantis doesn't equip beam weapons like the other two of its subordinate unit, the Death Scythe can grant the second highest statistical attack power in the game, next to the Centipede, also with anti-air status. He is also difficult to utilize properly because of his MOV, and will only get more MOV by costing his defenses/attack dearly or equipping a Winding Key.
Enemy mantises are placed to strike fear in the player, except for the fact that flying units are immune to terrain MOV and mantises are almost always placed in forest. Flying units have higher MOV than the mantis anyway, the mantis is a melee attacker and flying units are all gunners so they fear no counter-attack, and because of low defenses, can be one-hit-destroyed easily by a well-equipped flying unit as long as it doesn't evade, which the AI handles randomly.

The mantis is one of only a few units who can equip Scorpion equipments and/or Twin Lancers with codes and still isn't as strong as the other drones. Codebreaker can place Side Armor and defensive melee attack parts. For fair trade, the player could buy and equip the equipment they want on another drone and then use codebreaker to change the equipment value to 0, and then codebreak the equipment onto the mantis' empty slot freely.

EquipabilityEdit

Mantis Hand-ArmsEdit

Drone Tactics icon MLE Twin Scythes (MP+ 50(A) SPD+10)
default, unbuildable
Drone Tactics icon MLE Twin Saws (MP+ 60(A) SPD+15)
Chapter 11; Chapter 13-?? (build)
Drone Tactics icon MLE Broad Axe (MP+70(A) SPD+20)
Chapter 17; Chapter 19 (build)
Drone Tactics icon MLE Energy Hammer (MP+80(A) HPR+10)
Chapter 19; Chapter 22 (build)
Drone Tactics icon MLE Twin Hammers (MP+100(A))
Chapter 23; Chapter 25 (build)
-Endgame Badlands-
Drone Tactics icon MLE Death Scythe (MP+130(A) DEF+20)
Badlands 48
Drone Tactics icon MLE' Blast Scythe (MP+90B(A))
Badlands 52

Melee WeaponsEdit

Drills and Dozers
Fangs and War Blades
Badlands Weapons

Boosters (Melee Slot)Edit

Antennas, Stabilizers, and FCS'
Gun Boosters
Overdrives and Thorax Armors
Barriers
Power Armors and Converters

GunsEdit

Vulcans and Machine (Vulcan 3)
Anti-Air Systems
Blast Guns

Boosters (Gun Slot)Edit

"Boosters"
Balancers and Radar Wings
(Side Armors) Accelerators
Reflectors
Auto-Repairs and Hybrid Armor
Badlands Gun-Slot Boosters

CannonsEdit

Howitzers and Twin Cannons
Mega Cannons and Missiles
Catapults
Bazookas
Badlands Cannons

Boosters (Cannon Slot)Edit

Megamotors and Radars
Hawk-Eyes
Energy Tanks
Badlands Cannon-Slot Boosters

Related Pages and CategoriesEdit

Ground Units, Melee Units, Leg Units, Anti-Air Units, Raphael, Subordinate Units, Manual#Overzealous Balancing.

<- Drones