The moth is a tank-destroyer drone, mimicking a tanks, but airbourne and with guns. It has a powerful defense and attack power, and is the most reasonable gun drone in the game, as gun drones are often underpowered. Elisha of the Four Generals pilots the moth drone.
Out of all the drones, even the snail and pillbug, the moth is the most like a tank. Although she has a low MOV, she can fly anywhere, giving her the tactical ability to join other flying drones, especially combined with a Winding Key. She has a high defense and a good HP, and uses the second most powerful effect, anti-ground. If the player can beat Badlands 30 and 31, available at any time in the game, she recieves the Gun Barrel, which will cause beam 'anti-ground' damage, effective against every drone. Despite being a tank, flying units pay for no terrain advantage, and the moth must equip at least a speed booster like the pillbug or she recieves hefty damage despite the defense. Enemy moths are nowhere near as dangerous as cicadas and dragonflies, as they will always equip a melee weapon and a cluster bomb, neither of which will do much damage. It is also likely that the moth will attack ground units with a melee attack with an easily-confused AI than the weakest stat of all drones in the game, or a 4-range ladybug waltzing into the middle of battle an out-of-range enemy with the first weapon built in the hangar in Chapter 16. All mostly attacking melee units in the front lines.
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