Grass[]
Legs 1 Tires 1 Tread 1
Common ground, sign of good terrain.
Woods[]
Legs 2 Tires 3 Tread 1
Thick jungle forest, full of life.
Most populous, contains good defense.
Soil[]
Legs 1 Tires 1 Tread 1
Barren ground, sign of unhealthy land.
Low defense, often open road for tire drones.
Rock[]
Legs 2 Tires 3 Tread 2
Heavily rocky terrain. Very high defense,
difficult to traverse to even tread drones.
Sand[]
Legs 2 Tires 3 Tread 1
Most troublesome terrain, provides no defense,
is highly difficult to cross.
Marsh[]
Legs 2 Tires 3 Tread 1
Poison terrain, damages if drone stops on,
square, unless immune.
Sea[]
Legs - Tires - Tread -
Open sea or river.
Prevents land units from mobility.
Flying units utilize to avoid counter-attack.
No Entry[]
Legs - Tires - Tread -
Any form of wall or unpassable terrain.
Flying units cannot cross.
Repair[]
Legs 1 Tires 2 Tread 2
Natural repair pads occuring in environment.
Heals 40 HP to any unit on turn start.
Warp[]
Legs 1 Tires 2 Tread 2
Glowing warping pad for teleporting drones.
Warps to every warp pad on the current map.
Cannot be used by flying units or snail.
Base[]
Legs 1 Tires 3 Tread 2
High-powered base pads for cannons.
Heals 80 HP to any unit on turn start.