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Storage space in the Hangar is up to 100 items; it is impossible to keep a copy of all items, but it is possible to keep a copy of every personal weapon.
For when and where earned, and when to equip, see Rewards/Gear.

Equipability is sometimes strange, with there being melee equipments that take away stats and are very weak meant for non-melee attackers, and the mantis and cicada being unable to equip certain defense boosters despite their incredibly weak stats for an anti-air ability. Other equipment restrictions make sense, like the centipede's inability to equip normal guns, or the roach's inability to equip many barrier boosters. Some others are seemingly random, but are explainable by the items being difficult 3D objects that have clipping issues with certain units, like the Hybrid Armor.

Unique Greater Melee Weapons[]

The four melee users have powerful and useful equipment which shape their style. The rhino beetle is base destructive and has the most powerful melee weapon in the game but doesn't end on beam attacks, the mantis raises random stats, the bee raises speed, and the pillbug of course doesn't need additional stats. All melee users end in beam weapons with booster stats, with the exception of the rhino beetle, although that honestly doesn't matter.

Rhino Beetle Horns Drone Tactics Unit RBeetle[]

Drone Tactics icon MLE Pronged Horn (MP+50)
default, unbuildable

Drone Tactics icon MLE Buzzsaw Horn (MP+70 DEF+10)
Chapter 8; Chapter 10-20 (build: 80t)

Drone Tactics icon MLE A-Air Horn (MP+80A)
Chapter 15-? (build: 210t)

Drone Tactics icon MLE Power Horn (MP+90 HP+50)
Chapter 18; Chapter 20 (build: 160t)

Drone Tactics icon MLE Electro Horn (MP+90B)
Badlands 33

Drone Tactics icon MLE Axe Horn (MP+110 DEF+30)
Badlands 43

Drone Tactics icon MLE Twin Lancers (MP+150 DEF+30 MOV+1)
Badlands 53


Mantis Hand-Arms Drone Tactics Unit Mantis[]

Drone Tactics icon MLE Twin Scythes (MP+ 50(A) SPD+10)
default, unbuildable

Drone Tactics icon MLE Twin Saws (MP+ 60(A) SPD+15)
Chapter 11; Chapter 13-? (build)

Drone Tactics icon MLE Broad Axe (MP+70(A) SPD+20)
Chapter 17; Chapter 19 (build: 160t)

Drone Tactics icon MLE Energy Hammer (MP+80(A) HPR+10)
Chapter 19; Chapter 22 (build: 180t)

Drone Tactics icon MLE Twin Hammers (MP+100(A))
Chapter 23; Chapter 25 (build: 220t)

Drone Tactics icon MLE Death Scythe (MP+130(A) DEF+20)
Badlands 48

Drone Tactics icon MLE' Blast Scythe (MP+90B(A))
Badlands 52


Bee Stingers Drone Tactics Unit Bee[]

Drone Tactics icon MLE Tail Needle (MP+50 SPD+10)
default, unbuildable

Drone Tactics icon MLE Tail Drill (MP+60 SPD+15)
Chapter 11; Chapter 13-?? (build)

Drone Tactics icon MLE Spiked Needle (MP+70 SPD+20)
Chapter 18; Chapter 20 (build: 160t)

Drone Tactics icon MLE A-Air Lance (MP+80A)
Chapter 21; Chapter 23 (build: 180t)

Drone Tactics icon MLE Beam Lance (MP+90B SPD+30)
Badlands 51


Pillbug Spikes Drone Tactics Unit Pillbug[]

Drone Tactics icon MLE Blunt Spike (MP+50)
default, unbuildable

Drone Tactics icon MLE Claw Spike (MP+60)
Chapter 11; Chapter 13-? (build)

Drone Tactics icon MLE Energy Spike (MP+70 HPR+10)
Chapter 18; Chapter 20 (build: 160t)

Drone Tactics icon MLE A-Air Spike (MP+80A)
Chapter 22; Chapter 24 (build: 180t)

Drone Tactics icon MLE Electro Spike (MP+90B)
Badlands 41


Unique Versatile Melee Weapons[]

Versatile units have a healthy dose of booster power in their weapons, for less attack power. These are consistently less powerful because they're being used by gunners and just from their raw stats, and continue into the Badlands, where they are statistically much more potent, but all melee users end with beam weapons with similarly potent booster stats.

Stag Beetle Blades Drone Tactics Unit SBeetle[]

Drone Tactics icon MLE Blade (MP+50)
default, unbuildable

Drone Tactics icon MLE Heavy Blade (MP+60 GA+20)
Chapter 9; Chapter 11-22 (build: 80t)

Drone Tactics icon MLE Power Blade (MP+70 GA+20 HP+40)
Chapter 16; Chapter 18-? (build: 160t)

Drone Tactics icon MLE A-Air Blade (MP+70A)
Chapter 20; Chapter 22 (build: 180t)

Drone Tactics icon MLE Beam Blade (MP+80B)
Badlands 47

Drone Tactics icon MLE Broad Blade (MP+100 DEF+10)
Badlands 35

Drone Tactics icon MLE Dragon Blade (MP+120 DEF+20 MOV+1)
Badlands 45


Roach Bumpers Drone Tactics Unit Roach[]

Drone Tactics icon MLE Saw Bumper (MP+50)
default, unbuildable.

Drone Tactics icon MLE Blade Bumper (MP+60)
Chapter 20 (build: 80t)

Drone Tactics icon MLE Iron Bumper (MP+70)
Chapter 22 (build: 160t)

Drone Tactics icon MLE A-Air Bumper (MP+80A SPD+20)
Chapter 21; ?

Drone Tactics icon MLE Beam Bumper (MP+90B)
Badlands 31


Spider Fangs Drone Tactics Unit Spider[]

Drone Tactics icon MLE Nipper Fang (MP+50 SPD+20)
default, unbuildable

Drone Tactics icon MLE Crash Fang (MP+60 SPD+30)
Chapter 23 (build: 80t)

Drone Tactics icon MLE Battle Fang (MP+70 SPD+40)
Chapter 23 (build: 160t)

Drone Tactics icon MLE A-Air Fang (MP+80A)
Badlands 49

Drone Tactics icon MLE Drill Fang (MP+100 DEF+20)
Badlands 55


Centipede Fangs Drone Tactics Unit Centipede[]

Drone Tactics icon MLE Crescent Fang (MP+50)
default, unbuildable

Drone Tactics icon MLE Spiked Fang (MP+80 DEF+10 SPD+10)
Chapter 25 (build: 180t)

Drone Tactics icon MLE Shark Fang (MP+80 MOV+1)
Chapter 25 (build: 200t)


Scorpion Pincers Drone Tactics Unit Scorpion[]

Drone Tactics icon MLE Death Shear (MP+80)
default, unbuildable

Drone Tactics icon MLE Death Claw (MP+100)
unbuildable, unearnable


Unique Lesser Melee Weapons[]

As with the common melee weapons meant to be on gunners and cannoneers, these weapons aren't nearly as powerful as a booster, and have minimal attack power.

Butterfly Straw Whips[]

Drone Tactics icon MLE Straw Whip (MP+40)
default, unbuildable

Drone Tactics icon MLE Straw Whip 2 (MP+60 SPD+15)
Chapter 15; Chapter 18 (build: 40t)


Dragonfly Fang[]

Drone Tactics icon MLE Mixer Fang (MP+50)
default, unbuildable.


Soldier Melee Weapons[]

The four soldier drones have their own personal weapons, all fairly weak when compared to real weapons. Even the Ant Fang Beam is the weakest beam weapon you will come across.

Waterbug Shears[]

Drone Tactics icon MLE Waterbug Shear (MP+25)
unbuildable, unequippable.

Drone Tactics icon MLE Waterbug Claw (MP+80)
unbuildable, unequippable


Strider Spikes[]

Drone Tactics icon MLE Strider Spike (MP+50)
unbuildable, unequippable

Drone Tactics icon MLE Strider Spike 2 (MP+60)
unbuildable, unequippable


Ant Fangs[]

Drone Tactics icon MLE Ant Fang (MP+20)
unbuildable, unequippable

Drone Tactics icon MLE Ant Fang 2 (MP+40)
unbuildable, unequippable

Drone Tactics icon MLE Ant Fang Beam (MP+65B)
unbuildable, unequippable


Mosquito Lances[]

Drone Tactics icon MLE Mosquito Lance (MP+10)
unbuildable, unequippable

Drone Tactics icon MLE Mosquito Drill (MP+40)
unbuildable, unequippable


Common Melee Weapons[]

Half of the group melee weapons (drills, dozers) follow the attack power of the unique weapons, and are sometimes better choices for the rhino beetle, bee, and spider, than their own weapons. While the other half (fangs, war blades) are meant for units who want attack power but aren't supposed to have it. These weapons are not intended to be equipped by real melee units.

Drills[]

Equipability melee restrictive w roach
Drone Tactics icon MLE Drill (MP+40 DEF+10)
(build: 50t) Chapter 3–16

Equipability melee restrictive w roach

Drone Tactics icon MLE Heavy Drill (MP+60 DEF+15)
(build: 100t) Chapter 8-17

Equipability heavy melee drive
Drone Tactics icon MLE Quadra-Drill (MP+80 DEF+20)
(build: 230t) Chapter 14


Dozers[]

Equipability melee drive wout roach
Drone Tactics icon MLE Power Bumper (MP+60 DEF+10)
(build: 80t) Chapter 3-16

Equipability melee drive wout roach and moth
Drone Tactics icon MLE Power Dozer (MP+70 HP+20)
(build: 230t) Chapter 19

Equipability melee drive wout roach and moth
Drone Tactics icon MLE Steam Roller (MP+90 DEF+20)
(build: 320t) Chapter 20


Fangs[]

Equipability melee restrictive wout roach
Drone Tactics icon MLE Slash Fang (MP+70 SPD-10)
(build: 120t) Chapter 10-17

Equipability melee drive wout roach
Drone Tactics icon MLE Scrap Fang (MP+80 SPD-20)
(build) Chapter 16


War Blades[]

Equipability melee restrictive wout roach
Drone Tactics icon MLE Battle Axe (MP+110 MOV-1)
(build: 350t) Chapter 21

Equipability melee restrictive wout roach
Drone Tactics icon MLE Falchion (MP+100 SPD-30)
(build: 400t) Chapter 22

Joke Weapons[]

Equipability melee restrictive w roach
Drone Tactics icon MLE Crusher (MP+90 MOV+1)
Badlands 34

Equipability melee restrictive w roach
Drone Tactics icon MLE Hot Lips (MP+90 SPD+20)
Badlands 39

Boosters (Melee Slot)[]

Boosters are the bread and butter of gun units and cannon units, and the melee slot boosters are at evens with cannon boosters and sometimes more powerful (gun booster ramps gun accuracy +80) despite having varied effects, making them the most useful booster slot in the game. Gun and cannon units require a lot of accuracy due to the fact that their power never scales or levels up, while melee units will deal equal damage with half the accuracy (100x400 is equal to 200x200). In the endgame, in order for cannon and gun units to keep up with the melee units' damage, they must equip all boosters, ignoring defenses, so that their accuracy is above 300 at least (equal damage would be at a whopping 400+ due to how the system works, something not possible by most units). It is often only required to equip one booster to get the desired effect (unless the effect is attack power), like one defense booster for great defending reduction, or one speed booster on a naturally high speed unit. Cannon users in the endgame survive off the FCS' in the Badlands.

Antennas[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Antenna (CA+20)
Chapter 3-17 (build: 50t)

Drone Tactics icon MBOOSTER Antenna 2 (CA+40)
Chapter 10-? (build: 80t)

Drone Tactics icon MBOOSTER Antenna 3 (CA+60)
Chapter 16 (build: 110)


Stabilizers[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Stabilizer (RNG+1 HP-20)
Chapter 21 (build: 500t)

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Stabilizer 2 (RNG+2 HP-40)
Badlands 28

Equipability melee restrictive wout roach
Drone Tactics icon MBOOSTER Stabilizer 3 (RNG+3 HP-60)
Badlands 38


FCS'[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER FCS (CA+15 RNG+1)
Badlands 36

Drone Tactics icon MBOOSTER FCS Mach 2 (CA+30 RNG+2)
Badlands 48

Drone Tactics icon MBOOSTER FCS Mach 3 (CA+45 RNG+3)
Badlands 59


Gun Focusers[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Laser Sight (GA+40)
Chapter 6-17 (build: 100t)

Drone Tactics icon MBOOSTER Sonar (GA+60)
Chapter 11-?? (build: 230t)

Drone Tactics icon MBOOSTER Turret Scope (GA+80)
Chapter 16 (build: 390t)


Overdrives[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Overdrive 30 (SPD+30)
Chapter 4-17 (build: 30t)

Drone Tactics icon MBOOSTER Overdrive 50 (SPD+50)
Chapter 9-?? (build: 50t)

Drone Tactics icon MBOOSTER Overdrive 70 (SPD+70)
Chapter 14-?? (build: 150t)


Barriers[]

Equipability barrier melee

Drone Tactics icon MBOOSTER Barrier (BAR+30)
Chapter 5-?? (build: 240t)

Drone Tactics icon MBOOSTER Barrier 2 (BAR+60)
Hangar from Chapter 10-? (build: 360t)

Drone Tactics icon MBOOSTER Barrier 3 (BAR+90)
Hangar from Chapter 15-? (build: 480t)


Thorax Armors[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Thorax Armor (DEF+30)
Chapter 8-17 (build: 120)

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Thorax Armor 2 (DEF+45)
Chapter 11-?? (build: 180t)

Equipability melee drive w roach
Drone Tactics icon MBOOSTER Thorax Armor 3 (DEF+60)
Chapter 14-?? (build: 240t)


Power Armors[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Power Armor (DEF+10 HP+30)
Chapter 5-17 (build: 200); Chapter 22

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Power Armor 2 (DEF+30 HP+60)
Chapter 15-? (build: 300t)

Equipability melee drive w roach
Drone Tactics icon MBOOSTER Power Armor 3 (DEF+50 HP+100 MOV-1)
Chapter 20 (build: 500)


Converters[]

Equipability melee restrictive w roach
Drone Tactics icon MBOOSTER Converter (DEF-100 HP+200)
Chapter 18-? (build: 300t)

Drone Tactics icon MBOOSTER Converter 2 (DEF-200 HP+400)
Chapter 20 (build: 600t)


Unique Guns[]

Unique gun users show how powerful they are with their guns which exceed normal guns. All endgame unique guns make these gunners equal to the melee units which rival them, especially due to the low-power guns most units equip yeilding tactical advantage and ease in the gunners ripping through enemies.

Spore Guns Drone Tactics Unit Butterfly Drone Tactics Unit Moth[]

Drone Tactics icon GUN Flower Bit (GP+130B SPD+30)
Badlands 29

Drone Tactics icon GUN Gun Barrel (GP+100B(G) DEF+30)
Badlands 32


Dragonfly Wings Drone Tactics Unit Dragonfly[]

Drone Tactics icon GUN Gatling Wing (GP+80(G))
default, unbuildable.

Drone Tactics icon GUN Cannon Wing (GP+120(G) SPD+30)
Badlands 38


Centipede Cannons Drone Tactics Unit Centipede[]

Drone Tactics icon GUN Side Cannon (GP+120(A))
default; Chapter 25 (build: 220t)

Drone Tactics icon GUN Side Cannon 2 (GP+160(A))
Badlands 42 (capsule)

Drone Tactics icon GUN Beam Cannon (GP+150B(A))
Badlands 59 (capsule)


Scorpion Guns Drone Tactics Unit Scorpion[]

Drone Tactics icon GUN Death Gatling (GP+100)
default, unbuildable.

Drone Tactics icon GUN Death Beam (GP+120B)
unbuildable, unearnable.


General Guns[]

All gunners (besides the centipede, probably the butterfly) must spend the entire Story Mode equipping group guns- and the Spider, Roach, Cicada, and Locust never recieve unique guns. However, guns are potent in the last half of the game, as the player can make anti-air and beam guns. Guns also level back and forth between the vulcans and machine guns, until they end at a decision between 20 attack power or beam effect in the endgame.

Vulcans[]

Equipability gun restrictive
Drone Tactics icon GUN Vulcan (GP+70)
Chapter 6-17 (build: 80t)

Equipability gun restrictive
Drone Tactics icon GUN Vulcan 2 (GP+90)
Chapter 10-? (build: 130t)

Equipability gun restrictive mantis
Drone Tactics icon GUN Vulcan 3 (GP+120)
Chapter 25 (build)


Machine Guns[]

Equipability gun restrictive
Drone Tactics icon GUN Machine Gun (GP+50)
Chapter 3-16 (build: 30t)

Drone Tactics icon GUN Machine Cannon (GP+100)
Chapter 20-? (build: 400t)

Drone Tactics icon GUN Gatling Beam (GP+100B)
Chapter 25 (build: 1200t)


Anti-Air Systems[]

Equipability gun drive

Drone Tactics icon GUN A-Air System (GP+40A)
Chapter 18-? (build: 450t)
Drone Tactics icon GUN A-Air System 2 (GP+70A)
Chapter 20 (build: 550t)
Drone Tactics icon GUN A-Air System 3 (GP+100A)
Chapter 22 (build: 650t)


Blast Guns[]

Equipability gun restrictive
Drone Tactics icon GUN Blast Gun (GP+40B)
Chapter 9-?? (build: 130t)

Drone Tactics icon GUN Blast Gun 2 (GP+60B)
Chapter 14-? (build: 480t)

Drone Tactics icon GUN Blast Gun 3 (GP+80B)
Chapter 19 (build: 960t)


Boosters (Gun Slot)[]

The gun slot has the weakest boosters in the game, but they also have the most varied effects. The radar wing is the only booster which doesn't reach its final level halfway through the game.

"Boosters"[]

Equipability gun pillbug
Drone Tactics icon GBOOSTER Booster (MOV+1)
Chapter 9-? (build: 100t)

Drone Tactics icon GBOOSTER Booster 2 (MOV+2)
Chapter 13-? (build: 200t)

Drone Tactics icon GBOOSTER Booster 3 (MOV+2 SPD+10)
Chapter 17 (build: 300t)


Balancers[]

Equipability gun restrictive
Drone Tactics icon GBOOSTER Balancers (MA+20)
Chapter 5-? (build: 30t)

Drone Tactics icon GBOOSTER Mega Balancers (MA+30)
Chapter 11-? (build: 100t)

Drone Tactics icon GBOOSTER Giga Balancers (MA+40)
Chapter 16 (build: 170t)


Radar Wings[]

Equipability gun restrictive
Drone Tactics icon GBOOSTER Radar Wing (CA+20)
Chapter 7-? (build: 30t)

Equipability gun restrictive
Drone Tactics icon GBOOSTER Radar Wing 2 (CA+40)
Chapter 19 (build: 120t)

Equipability gun spider
Drone Tactics icon GBOOSTER Radar Wing 3 (CA+60)
Chapter 25 (build: 210t)


Accelerators[]

Equipability gun restrictive
Drone Tactics icon GBOOSTER Accelerator 20 (SPD+20)
Chapter 5-? (build: 30t)

Equipability gun restrictive
Drone Tactics icon GBOOSTER Accelerator 40 (SPD+40)
Chapter 10-? (build: 80t)

Equipability gun cicada
Drone Tactics icon GBOOSTER Accelerator 60 (SPD+60)
Chapter 15 (build: 140t)

Side Armors[]

Equipability gun restrictive mantis
Drone Tactics icon GBOOSTER Side Armor (DEF+10)
Chapter 6-? (build: 50t)

Drone Tactics icon GBOOSTER Side Armor 2 (DEF+40)
Chapter 11-? (build: 150t)

Drone Tactics icon GBOOSTER Side Armor 3 (DEF+60)
Chapter 16-? (build: 300t)


Reflector[]

Equipability gun restrictive mantis
Drone Tactics icon GBOOSTER Reflector (BAR+50)
Chapter 10-? (build: 200)

Equipability gun restrictive mantis roach
Drone Tactics icon GBOOSTER Reflector 2 (BAR+60)
Chapter 15-? (build: 400t)

Equipability barrier gun
Drone Tactics icon GBOOSTER Reflector 3 (BAR+70)
Chapter 20 (build: 600t)


Auto-Repairs[]

Equipability gun restrictive
Drone Tactics icon GBOOSTER Auto-Repair (HPR+10)
Chapter 6; Chapter 9-? (build: 300t)

Drone Tactics icon GBOOSTER Auto-Repair 2 (HPR+20)
Chapter 14-? (build: 480t); Chapter 20

Drone Tactics icon GBOOSTER Auto-Repair 3 (HPR+30)
Chapter 19 (build: 660t); Chapter 22


Hybrid Armor[]

Equipability hybrid armor
Drone Tactics icon GBOOSTER Hybrid Armor (DEF+50 BAR+50)
Chapter 19; Chapter 22 (build: 520t)


Badlands Gun-Slot Boosters[]

Equipability gun restrictive mantis
Drone Tactics icon GBOOSTER EnergyTank 150 (HP+150 HPR+10)
Badlands 15

Drone Tactics icon GBOOSTER Strobe (BAR+40 SPD+30)
Badlands 23


Unique Cannons[]

Although the moth already has the strongest gun in the game and suffers from an incredibly weak cannon, the firefly similarly has arguably the best cannon for most of the game until the final few Badlands levels, and obviously the scorpion has the strongest cannon in the game which does not suffer from low multiplication, which is enough to make the scorpion a cannon unit just out of sheer damage and range.

Aura Cannons Drone Tactics Unit Firefly[]

Drone Tactics icon CAN Aura Beam (CP+90B RNG3~5)
default, unbuildable

Drone Tactics icon CAN Aura Beam 2 (CP+120B RNG3~5)
Chapter 10; Chapter 15-24 (build: 900t)

Drone Tactics icon CAN Aura Beam 3 (CP+150B RNG3~5 SPD+20)
Badlands 57


Moth's Cluster Bomb Drone Tactics Unit Moth[]

Drone Tactics icon CAN Cluster Bomb (CP+130 RNG2~4)
default, unbuildable


Snail's Guns Drone Tactics Unit Snail[]

Drone Tactics icon CAN Snail Gun (CP+100 RNG2~4)
default, Level 1

Drone Tactics icon CAN Snail Turrets (CP+130 RNG2~5)
Level 10

Drone Tactics icon CAN Huge Snail Gun (CP+170 RNG2~5 MOV+1)
Level 20


Scorpion Cannons Drone Tactics Unit Scorpion[]

Drone Tactics icon CAN Death Needle (CP+150 RNG3~6 MP+70)
default, unbuildable

Drone Tactics icon CAN Death Drill (CP+270 RNG3~6 MP+80)
unbuildable, unearnable


General Cannons[]

Cannons similarly 'level up', where the howitzers and twin cannons are like the vulcans, and all the other cannons are like the machine guns. It is generally important for cannon users to have higher attack power, resulting in the important choice of bazookas (-MOV), catapults (-RNG), and missiles (-HP and -close range). The Concrete Pipe decimates everything but missiles and catapults and is the best raw-damage cannon, while the Moai Statue allows all cannon users the benefit beam cannons, which previously was only handled by the firefly.

Howitzers[]

Equipability cannon restrictive
Drone Tactics icon CAN Howitzer (CP+60 RNG3~4)
Chapter 3-? (build: 30t)

Drone Tactics icon CAN Howitzer 2 (CP+80 RNG3~4)
Chapter 5-? (build: 80t)

Drone Tactics icon CAN Howitzer 3 (CP+100 RNG3~5)
Chapter 8-? (build 130t)


Twin Cannons[]

Equipability cannon restrictive
Drone Tactics icon CAN Cannon (CP+80 RNG2~3)
Chapter 3-16 (build: 30t)

Drone Tactics icon CAN Dual Cannons (CP+110 RNG2~3)
Chapter 8-17 (build: 60t)

Drone Tactics icon CAN Tri-Cannon (CP+140 RNG2~3)
Chapter 11-? (build: 120t)


Mega Cannons[]

Equipability cannon restrictive
Drone Tactics icon CAN Mega Cannon (CP+110 RNG2~4 DEF-40)
Chapter 9-? (build: 100t)

Equipability cannon restrictive
Drone Tactics icon CAN Mega Cannon 2 (CP+130 RNG2~4 DEF-80)
Chapter 13-? (build: 200t)

Equipability cannon restrictive butterfly
Drone Tactics icon CAN Mega Cannon 3 (CP+150 RNG2~4 DEF-120)
Chapter 17 (build: 420t)


Catapults[]

Equipability cannon restrictive dragonfly
Drone Tactics icon CAN Catapult (CP+120 RNG2)
Chapter 4-16 (build: 40t)

Drone Tactics icon CAN Catapult 2 (CP+150 RNG2)
Chapter 9-17 (build: 90t)

Drone Tactics icon CAN Catapult 3 (CP+180 RNG2~3)
Chapter 16 (build: 140t)


Bazookas[]

Equipability cannon restrictive
Drone Tactics icon CAN Bazooka (CP+100 RNG2~4 MOV-1)
Chapter 4-16 (build: 40t)

Drone Tactics icon CAN Mega Bazooka (CP+130 RNG2~4 MOV-1)
Chapter 9-17 (build: 100t)

Drone Tactics icon CAN Giga Bazooka (CP+160 RNG2~5 MOV-2)
Chapter 16 (build: 160t)


Missiles[]

Equipability cannon restrictive
Drone Tactics icon CAN Missiles X2 (CP+110 RNG3~5 HP-40)
Chapter 6-16 (build: 100t)

Equipability cannon restrictive
Drone Tactics icon CAN Missiles X3 (CP+140 RNG3~5 HP-80)
Chapter 11-? (build: 300t)

Equipability cannon restrictive butterfly
Drone Tactics icon CAN Missiles X4 (CP+170 RNG3~5 HP-140)
Chapter 18 (build: 500t)


Badlands Cannons[]

Equipability cannon restrictive butterfly dragonfly
Drone Tactics icon CAN Concrete Pipe (CP+170 RNG2~4)
Badlands 46

Equipability cannon restrictive
Drone Tactics icon CAN Moai Statue (CP+170B RNG2~3)
Badlands 58 (capsule)


Boosters (Cannon Slot)[]

Cannon boosters are the least versatile of the slots, and defense boosters are only gained in the Badlands. However, cannon boosters provide versatiles with great attack power in both areas, and the Badlands cannons are available very early on and provide an edge in Story Mode. The Winding Key and Banner are overly powerful in Story Mode, and continue to be useful throughout the Badlands.

Megamotors[]

Equipability cannon restrictive
Drone Tactics icon CBOOSTER Megamotor 20 (MA+20)
Chapter 7-16 (build: 20t)

Drone Tactics icon CBOOSTER Megamotor 40 (MA+40)
Chapter 11-17 (build: 40t)

Drone Tactics icon CBOOSTER Megamotor 60 (MA+60)
Chapter 16 (build: 80t)


Hawk-Eyes[]

Equipability cannon restrictive dragonfly
Drone Tactics icon CBOOSTER Hawk-Eye (GA+35)
Chapter 6-16 (build: 80t)

Drone Tactics icon CBOOSTER Hawk-Eye 2 (GA+50)
Chapter 11-17 (build: 120t)

Drone Tactics icon CBOOSTER Hawk-Eye 3 (GA+65)
Chapter 16 (build: 160t)


EnergyTanks[]

Equipability cannon restrictive
Drone Tactics icon CBOOSTER EnergyTank 80 (HP+80)
Chapter 8-? (build: 80t)

Drone Tactics icon CBOOSTER EnergyTank 120 (HP+120)
Chapter 12-? (build: 160t)

Drone Tactics icon CBOOSTER EnergyTank 160 (HP+160)
Chapter 17 (build: 240t)


Radars[]

Equipability cannon restrictive
Drone Tactics icon CBOOSTER Radar (MA+15 GA+30)
Chapter 10-? (build: 200t)

Drone Tactics icon CBOOSTER Radar 2 (MA+30 GA+40)
Chapter 15-? (build: 400t)

Drone Tactics icon CBOOSTER Radar 3 (MA+45 GA+50)
Chapter 20 (build: 600t)


Badlands Cannon Boosters[]

Equipability cannon restrictive dragonfly
Drone Tactics icon CBOOSTER No Parking! (MA+20 GA+20)
Badlands 9 (capsule)

Equipability cannon restrictive
Drone Tactics icon CBOOSTER Winding Key (SPD+50 MOV+1)
Badlands 19 (capsule)

Equipability cannon restrictive dragonfly
Drone Tactics icon CBOOSTER Banner (MA+50 HPR+15)
Badlands 28 (capsule)

Equipability cannon restrictive dragonfly
Drone Tactics icon CBOOSTER Umbrella (BAR+50 HP+100)
Badlands 54 (capsule)

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