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For the magic of cards, and non-battle cards, read here, and the various subsections after that. For exactly when, how many, and when to combine cards, see Rewards/Cards. For a look at which enemies and bosses use cards, see Cards Used by Enemies. To figure out which minigames are from which cards and how to beat the them, see Card Minigames.






Healing Cards[]

Adjacent Healing Cards

Adjacent cards are the most basic cards, and are used in the most recipes. Due to how the battle system works, most often, the player will not need to use ranged cards. Not until the middle third of the game does the player have so many of these cards to start making the next generation, else they may sacrifice their healing cards at full power and the ability to heal the card-user.

DT Card 01 Flitter Dance

Flitter Dance[]

Heal 100 HP to a nearby ally.

Found in earlier missions and badlands.

Recipes:
x5 Flitter Dance = Monarch Dance
x2 Flitter Dance + x6 Monarch Dance = Morpho Dance

DT Card 02 Monarch Dance

Monarch Dance

Heal 200 HP to a nearby ally.

Found sometimes in earlier missions and badlands.

Recipes:
x2 Flitter Dance + x6 Monarch Dance = Morpho Dance
x4 Flitter Dance + x4 Monarch Dance = Butterfly Kiss
x4 Monarch Dance + x2 Butterfly Kiss = Firefly Kiss
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song

DT Card 03 Morpho Dance

Morpho Dance[]

Heal all HP to a nearby ally.

Must be combined. Used in last 3 healing cards.

Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn


Ranged Healing Cards


Each new level of card in the game, especially the healing cards, requires a great many lesser cards. Seen in how the first Beetle Pincer card will probably be made two thirds through the game. The Monarch Kiss card would require the equivalent of 120 Flitter Dance cards. However, Butterfly Kiss cards do start dropping about halfway through the game, in the frequency Monarch and Flitter dance cards did in the first half, so getting overexcited to see the next cards may require going back to earlier Badlands levels again. The last card of the generation can be made by simply combining merely five Butterfly Kiss cards. It is also worth noting that, again, ranged cards cannot heal the card user, and most of the time, it is completely unneeded to have ranged cards. The Firefly Kiss card is only used once in making one card, the Monarch Kiss. The overall lesson: Be very sure when combining for these cards.

DT Card 04 Butterfly Kiss

Butterfly Kiss

Heals 100 HP to an ally within 3 grid squares.

Found in middle missions and badlands.

Recipes:
x4 Monarch Dance + x2 Butterfly Kiss = Firefly Kiss
x5 Butterfly Kiss = Monarch Kiss

DT Card 05 Firefly Kiss

Firefly Kiss[]

Heals 200 HP to an ally within 3 grid squares.

Combined. Barely combined in recipes, easier to make next card.

Recipes:
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song


DT Card 06 Monarch Kiss

Monarch Kiss

Heals all HP to an ally within 3 grid squares.

Found in middle missions and badlands.

Recipes:
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn


Group Healing Cards

These cards are the final generation of cards, and the most useful. However, they also use up the most extreme card combinations in the game- besides, obviously, the grand Cimexus Hymn card. Cricket Song is the equivalent of 783 Flitter Dance cards, Katydid Song is equal to 4795 Flitter Dance cards, Bell Bug Song is equal to 15,210 Flitter Dance cards. The all-powerful Cimexus Hymn is a whopping 45,667 Flitter Dance cards- or 350.3 Monarch Dance cards and 1,793 Butterfly Kiss cards.


DT Card 07 Cricket Song

Cricket Song[]

Heals 100 HP to all allies in 5 grid squares.

Found in rarely in middle missions. ~

Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song

DT Card 08 Katydid Song

Katydid Song

Heals 200 HP to all allies in 5 grid squares.

~

Recipes:
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song

DT Card 09 Bell Bug Song

Bell Bug Song[]

Heal all HP to all allies in 5 grid squares.

~

Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn


DT Card 10 Cimexus Hymn

Cimexus Hymn

Heal all HP to all allies.

~


Warp Cards[]

Warp Away Cards

These are probably the most useful, if not flexible, of the map-traversing cards, and overwrite the use of the +MOV cards, as well as most uses of the +RNG cards if used the turn before the cannoneer's attack. The cards use card user as the center, not the recipient. It is worth noting that in many later Badlands levels, these cards are needed in order to warp through impassible obstacles.

DT Card 11 Grass Hopping

Grass Hopping[]

Transport nearby ally unit up to 3 grid squares away.

Found regularly.

Recipes:
x 6 Grass Hopping = Locust Leap

DT Card 12 Locust Leap

Locust Leap

Transport nearby ally unit up to 5 grid squares away.

~

Warp To Cards

Although they are not the most flexible of the map effect cards, they are certainly the most powerful. Whether that makes them the most useful is for the player's playstyle to decide.

DT Card 13 Orbweaver

Orbweaver[]

Transport ally unit 3 grid squares away to adjacent place.

Found regularly further into the game.

Recipes:
x 6 Orbweaver = Spider Thread

DT Card 14 Spider Thread

Spider Thread

Transport nearby ally unit up to 8 grid squares away.

~

+MOV Cards[]

The +MOV cards are mostly outclassed by the warping cards, but can be used on the turn to attack and get away, as opposed to using up the active status or planning behind the turn.


DT Card 15 Moth Wings

Moth Wings[]

Raise a nearby active unit's MOV by 1 (maximum 10 squares).

Found regularly further into the game.

Recipes:
x 8 Moth Wings = Atlas Wings

DT Card 16 Atlas Wings

Atlas Wings

Raise a nearby active unit's MOV by 2 (maximum 10 squares).

~

+RNG Cards[]

Even more single-minded, the +RNG cards only help cannon users when they want to attack on the active turn. A good player will always have more RNG than their enemy, attainable with Stabilizers and FCS when facing the badlands. It can reach up to 8 RNG, and the max for the cards are 9. However, these cards are clearly more useful than the +MOV cards.


DT Card 17 Ladybug Eye

Ladybug Eye[]

Raise a nearby active unit's RNG by 1 (maximum 9 squares).

Found regularly.

Recipes:
x6 Ladybug Eye = Ladybug Luck

DT Card 18 Ladybug Luck

Ladybug Luck

Raise a nearby active unit's RNG by 2 (maximum 9 squares).

~

Tetra Cards[]

Tetra-Placing Cards

See Tetra.


DT Card 19 Tetra Seed

Tetra Seed[]

Set a Tetra (12 maximum per map).

Found by destroying a tetra.

Recipes:
x3 Tetra Seed = Tri-Tetra
x2 Tetra Seed + x1 Tri-Tetra = Tetra Bomb
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke

DT Card 20 Tri-Tetra

Tri-Tetra

Set 3 Tetras (12 maximum per map).

Must be combined.

Recipes:
x2 Tetra Seed + x1 Tri-Tetra = Tetra Bomb
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke

Tetra-Destroying Cards

It's possible to destroy a tetra in one turn, especially in later levels. Which is how many turns you will use using a card, except for the fact that you still have a card.

DT Card 21 Tetra Bomb

Tetra Bomb[]

Destroy 1 Tetra.

Must be combined.

Recipes:
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke

DT Card 22 Tetra Nuke

Tetra Nuke

Destroy all Tetras within 3 grid squares.

Must be combined.

Field Damage Cards[]

[need more information, information here is guess work] Field damage cards are somewhat useful cards which deal damage to all enemies in the area of effect. The damage scales with each card. As with tetras, it is likely level factors into it, possibly the defense stats of the targets. The damage affects all units- this means any object or drone in the radius, even allies.


DT Card 23 Termite Army

Termite Army[]

Deal damage to all units within 3 grid squares.

Found rarely.

Recipes:
x4 Termite Army = Locust Army
x4 Termite Army + x2 Locust Army = Cicada Song
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army

DT Card 24 Locust Army

Locust Army

Deal heavy damage to all units within 3 grid squares.

~

Recipes:
x4 Termite Army + x2 Locust Army = Cicada Song
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army

DT Card 25 Cicada Song

Cicada Song[]

Self-destruct to hit all units within 5 grid squares.

~

Recipes:
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army

DT Card 26 Cricket Army

Locust Army

Deal heavy damage to flying units within 5 grid squares.

~


Ressurection Cards[]

Ressurection cards are the most rare cards, and yet also the most useful ones. With the Cricket Secret card, it is possible to fight hard, lose the battle, and then just bring all the drones back and then win anyway.

DT Card 27 Scarab Secret

Scarab Secret[]

Revive last destroyed ally back to base.

Found once in chapter 14.

Cricket Secret

Revives all destroyed allies back to base.

~

Cleanse Action Cards[]

DT Card 29 Scorpion Rush

Scorpion Rush[]

A nearby unit that has acted will be able to act again.

~

Recipes:
x5 Scorpion Rush = Beetle Rush

Beetle Rush

30.

All nearby units that have acted can act again.

~


Melee Cards[]

Multiplication Melee Cards

Simple melee cards. They are rarer than the healing cards, and thus combining them is more arduous and dangerous. The cards graduate from simple multiplication and into unique abilities, but these effects are just that, effects, and are not as powerful as pure damage cards.
The Neptune Horn and Beetle Pincer card may be very difficult to tell the difference between when just on the deck without names. The Neptune beetle's wings are solid and his bottom horn is further away and longer, while the Pincer beetle's wings are translucent, and the bottom horn is closer and shorter and with 'teeth'. If the card's horns are only one pixel apart, it is Pincer, if two, it's Neptune. If where the wings are are grey, it's Pincer, if they're not, it's Neptune.

DT Card 31 Neptune Horn

Neptune Horn[]

Perform a stronger melee attack.

Found regularly.

Recipes:
x7 Neptune Horn = Beetle Horn
x2 Neptune Horn + x6 Beetle Horn = Beetle Pincer
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid

DT Card 32 Beetle Horn

Beetle Horn

Perform a melee attack at over double your power.

Found rarely.

Recipes:
x2 Neptune Horn + x6 Beetle Horn = Beetle Pincer
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite

DT Card 33 Beetle Pincer

Beetle Pincer[]

Perform a melee attack far beyond normal power.

~

Recipes:
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite


Special Melee Cards

DT Card 34 Beetle Acid

Beetle Acid

Weaken enemy armor and perform a melee attack.

Found very rarely in later missions and badlands.

Recipes:
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite

DT Card 35 Scorpion Tail

Scorpion Tail[]

Strong melee attack that may destroy the enemy in 1 hit.

Must be combined.

DT Card 36 Mosquito Bite

Mosquito Bite

Melee attack that heals you for the damage you deal.

[Note: Healing is exact numerical value of attack]

Must be combined.

DT Card 37 Bee Sting

Bee Sting[]

Melee attack that uses all but 1 of your HP as damage. [Note: Attack damage is exact numerical value of user's current hit-points, user will receive recoil equal to all but one hit-point.]

~

Recipes:
x4 Bee Sting = Slug Poison

DT Card 38 Slug Poison

Slug Poison

Melee attack that cannot be countered if successful.

Must be combined.

Gun Cards[]

Multiplication Gun Cards

See Melee Cards description.

DT Card 39 Dragonfly Rage

Dragonfly Rage[]

Perform a stronger gun attack.

Found regularly.

Recipes:
x7 Dragonfly Rage = Skimmer Rage
x2 Dragonfly Rage + x6 Skimmer Rage = Dragonfly Fury
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light

DT Card 40 Skimmer Rage

Skimmer Rage

Perform a gun attack at over double your power.

Found rarely.

Recipes:
x2 Dragonfly Rage + x6 Skimmer Rage = Dragonfly Fury
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light

DT Card 41 Dragonfly Fury

Dragonfly Fury
[]

Perform a gun attack far beyond normal power.

~

Recipes:
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light

Special Gun Cards

DT Card 42 Cockroach Grin

Cockroach Grin

Gun attack that nullifies anti-air/ground effects if successful.

Found rarely.

DT Card 43 Spider Web

Spider Web
[]

Lower enemy speed and perform a gun attack.

~

Recipes:
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug

DT Card 44 Shield Bug

Shield Bug

Gun attack that will nullify enemy weapons if successful. [for the entire turn, or just for the counter-attack?]

~

DT Card 45 Scarab Light

Scarab Light[]

Lowers enemy beam power and performs a gun attack.

~

Cannon Cards[]

Multiplication Cannon Cards

See Melee Cards description.

DT Card 46 Mantis Touch

Mantis Touch

Perform a stronger cannon attack.

Found regularly.

Recipes:
x7 Mantis Touch = Longhorn Touch
x2 Mantis Touch + x6 Longhorn Touch = Titan Touch

DT Card 47 Longhorn Touch

Longhorn Touch

Perform a cannon attack at over double your power.

Found rarely.

Recipes:
x2 Mantis Touch + x6 Longhorn Touch = Titan Touch

DT Card 48 Titan Touch

Titan Touch


Perform a cannon attack far beyond normal power.

~

Special Cannon Cards


DT Card 49 Stinkbug Bomb

Stinkbug Bomb

Lower enemy armor and perform a cannon attack.

Found rarely.

Recipes:
x5 Stinkbug Bomb = Apicalis Touch

DT Card 50 Apicalis Touch

Apicalis Touch


Lower enemy speed and perform a cannon attack.

~

Counter Cards[]

DT Card 51 Bee's Revenge

Bee's Revenge

Strengthens your counter damage relative to the damage taken.
[note: most probably, fraction of damage taken is added to counter-attack]

Found regularly.

Recipes:
x7 Bee's Revenge = Hornet Fury
x1 Bee's Revenge + x7 Hornet Fury = Ant Ambush

DT Card 52 Hornet Fury

Hornet Fury


Counter, dealing the amount of damage you sustain.
[note: damage is exactly half of the damage recieved]

Must be combined.

Recipes:
x1 Bee's Revenge + x7 Hornet Fury = Ant Ambush

DT Card 53 Ant Ambush

Ant Ambush

Attack before the enemy does.

Must be combined.

Evade Cards[]

See Evasion.

DT Card 54 Oakleaf Decoy

Oakleaf Decoy

Evade with higher speed.

Found regularly.

Recipes:
x6 Oakleaf Decoy = Moth Decoy
x1 Oakleaf Decoy + x7 Moth Decoy = Mantis Decoy

DT Card 55 Moth Decoy

Moth Decoy

Evade with over double your speed.

Found rarely.

Recipes:
x1 Oakleaf Decoy + x7 Moth Decoy = Mantis Decoy

DT Card 56 Mantis Decoy

Mantis Decoy


Evade with several times your speed.

~

Defend Cards[]

See Defense.

DT Card 57 Bagworm Shell

Bagworm Shell[]

Defend with higher DEF.

Found regularly.

Recipes:
x8 Bagworm Shell = Snail Shell
x2 Bagworm Shell + x4 Snail Shell = Snail Armor
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear

DT Card 58 Snail Shell

Snail Shell

Defend with over double your DEF.

Found rarely.

Recipes:
x2 Bagworm Shell + x4 Snail Shell = Snail Armor
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear

DT Card 59 Snail Armor

Snail Armor
[]

Defend with several times your DEF.

~

Recipes:
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear

DT Card 60 Water Bear

Water Bear

Lower beam power of enemy and defend.

~

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