For the magic of cards, and non-battle cards, read here, and the various subsections after that. For exactly when, how many, and when to combine cards, see Rewards/Cards. For a look at which enemies and bosses use cards, see Cards Used by Enemies. To figure out which minigames are from which cards and how to beat the them, see Card Minigames.
Healing Cards[]
Adjacent Healing Cards
Adjacent cards are the most basic cards, and are used in the most recipes. Due to how the battle system works, most often, the player will not need to use ranged cards. Not until the middle third of the game does the player have so many of these cards to start making the next generation, else they may sacrifice their healing cards at full power and the ability to heal the card-user.
Flitter Dance[]
Heal 100 HP to a nearby ally.
Found in earlier missions and badlands.
Recipes:
x5 Flitter Dance = Monarch Dance
x2 Flitter Dance + x6 Monarch Dance = Morpho Dance
Monarch Dance
Heal 200 HP to a nearby ally.
Found sometimes in earlier missions and badlands.
Recipes:
x2 Flitter Dance + x6 Monarch Dance = Morpho Dance
x4 Flitter Dance + x4 Monarch Dance = Butterfly Kiss
x4 Monarch Dance + x2 Butterfly Kiss = Firefly Kiss
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
Morpho Dance[]
Heal all HP to a nearby ally.
Must be combined. Used in last 3 healing cards.
Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn
Ranged Healing Cards
Each new level of card in the game, especially the healing cards, requires a great many lesser cards. Seen in how the first Beetle Pincer card will probably be made two thirds through the game. The Monarch Kiss card would require the equivalent of 120 Flitter Dance cards. However, Butterfly Kiss cards do start dropping about halfway through the game, in the frequency Monarch and Flitter dance cards did in the first half, so getting overexcited to see the next cards may require going back to earlier Badlands levels again. The last card of the generation can be made by simply combining merely five Butterfly Kiss cards. It is also worth noting that, again, ranged cards cannot heal the card user, and most of the time, it is completely unneeded to have ranged cards. The Firefly Kiss card is only used once in making one card, the Monarch Kiss. The overall lesson: Be very sure when combining for these cards.
Butterfly Kiss
Heals 100 HP to an ally within 3 grid squares.
Found in middle missions and badlands.
Recipes:
x4 Monarch Dance + x2 Butterfly Kiss = Firefly Kiss
x5 Butterfly Kiss = Monarch Kiss
Firefly Kiss[]
Heals 200 HP to an ally within 3 grid squares.
Combined. Barely combined in recipes, easier to make next card.
Recipes:
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song
Monarch Kiss
Heals all HP to an ally within 3 grid squares.
Found in middle missions and badlands.
Recipes:
x1 Monarch Dance + x1 Firefly Kiss + x6 Monarch Kiss = Cricket Song
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn
Group Healing Cards
These cards are the final generation of cards, and the most useful. However, they also use up the most extreme card combinations in the game- besides, obviously, the grand Cimexus Hymn card. Cricket Song is the equivalent of 783 Flitter Dance cards, Katydid Song is equal to 4795 Flitter Dance cards, Bell Bug Song is equal to 15,210 Flitter Dance cards. The all-powerful Cimexus Hymn is a whopping 45,667 Flitter Dance cards- or 350.3 Monarch Dance cards and 1,793 Butterfly Kiss cards.
Cricket Song[]
Heals 100 HP to all allies in 5 grid squares.
Found in rarely in middle missions. ~
Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x6 Cricket Song = Katydid Song
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song
Katydid Song
Heals 200 HP to all allies in 5 grid squares.
~
Recipes:
x3 Katydid Song + x1 Morpho Dance + x1 Cricket Song = Bell Bug Song
Bell Bug Song[]
Heal all HP to all allies in 5 grid squares.
~
Recipes:
x1 Morpho Dance + x1 Monarch Kiss + x3 Bell Bug Song = Cimexus Hymn
Cimexus Hymn
Heal all HP to all allies.
~
Warp Cards[]
Warp Away Cards
These are probably the most useful, if not flexible, of the map-traversing cards, and overwrite the use of the +MOV cards, as well as most uses of the +RNG cards if used the turn before the cannoneer's attack. The cards use card user as the center, not the recipient. It is worth noting that in many later Badlands levels, these cards are needed in order to warp through impassible obstacles.
Grass Hopping[]
Transport nearby ally unit up to 3 grid squares away.
Found regularly.
Recipes:
x 6 Grass Hopping = Locust Leap
Locust Leap
Transport nearby ally unit up to 5 grid squares away.
~
Warp To Cards
Although they are not the most flexible of the map effect cards, they are certainly the most powerful. Whether that makes them the most useful is for the player's playstyle to decide.
Orbweaver[]
Transport ally unit 3 grid squares away to adjacent place.
Found regularly further into the game.
Recipes:
x 6 Orbweaver = Spider Thread
Spider Thread
Transport nearby ally unit up to 8 grid squares away.
~
+MOV Cards[]
The +MOV cards are mostly outclassed by the warping cards, but can be used on the turn to attack and get away, as opposed to using up the active status or planning behind the turn.
Moth Wings[]
Raise a nearby active unit's MOV by 1 (maximum 10 squares).
Found regularly further into the game.
Recipes:
x 8 Moth Wings = Atlas Wings
Atlas Wings
Raise a nearby active unit's MOV by 2 (maximum 10 squares).
~
+RNG Cards[]
Even more single-minded, the +RNG cards only help cannon users when they want to attack on the active turn. A good player will always have more RNG than their enemy, attainable with Stabilizers and FCS when facing the badlands. It can reach up to 8 RNG, and the max for the cards are 9. However, these cards are clearly more useful than the +MOV cards.
Ladybug Eye[]
Raise a nearby active unit's RNG by 1 (maximum 9 squares).
Found regularly.
Recipes:
x6 Ladybug Eye = Ladybug Luck
Ladybug Luck
Raise a nearby active unit's RNG by 2 (maximum 9 squares).
~
Tetra Cards[]
Tetra-Placing Cards
See Tetra.
Tetra Seed[]
Set a Tetra (12 maximum per map).
Found by destroying a tetra.
Recipes:
x3 Tetra Seed = Tri-Tetra
x2 Tetra Seed + x1 Tri-Tetra = Tetra Bomb
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke
Tri-Tetra
Set 3 Tetras (12 maximum per map).
Must be combined.
Recipes:
x2 Tetra Seed + x1 Tri-Tetra = Tetra Bomb
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke
Tetra-Destroying Cards
It's possible to destroy a tetra in one turn, especially in later levels. Which is how many turns you will use using a card, except for the fact that you still have a card.
Tetra Bomb[]
Destroy 1 Tetra.
Must be combined.
Recipes:
x1 Tetra Seed + x1 Tri-Tetra + Tetra Bomb = Tetra Nuke
Tetra Nuke
Destroy all Tetras within 3 grid squares.
Must be combined.
Field Damage Cards[]
[need more information, information here is guess work] Field damage cards are somewhat useful cards which deal damage to all enemies in the area of effect. The damage scales with each card. As with tetras, it is likely level factors into it, possibly the defense stats of the targets. The damage affects all units- this means any object or drone in the radius, even allies.
Termite Army[]
Deal damage to all units within 3 grid squares.
Found rarely.
Recipes:
x4 Termite Army = Locust Army
x4 Termite Army + x2 Locust Army = Cicada Song
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army
Locust Army
Deal heavy damage to all units within 3 grid squares.
~
Recipes:
x4 Termite Army + x2 Locust Army = Cicada Song
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army
Cicada Song[]
Self-destruct to hit all units within 5 grid squares.
~
Recipes:
x2 Termite Army + x2 Locusts Army + x2 Cicada Song = Cricket Army
Locust Army
Deal heavy damage to flying units within 5 grid squares.
~
Ressurection Cards[]
Ressurection cards are the most rare cards, and yet also the most useful ones. With the Cricket Secret card, it is possible to fight hard, lose the battle, and then just bring all the drones back and then win anyway.
Scarab Secret[]
Revive last destroyed ally back to base.
Found once in chapter 14.
Cricket Secret
Revives all destroyed allies back to base.
~
Cleanse Action Cards[]
Scorpion Rush[]
A nearby unit that has acted will be able to act again.
~
Recipes:
x5 Scorpion Rush = Beetle Rush
Beetle Rush
30.
All nearby units that have acted can act again.
~
Melee Cards[]
Multiplication Melee Cards
Simple melee cards. They are rarer than the healing cards, and thus combining them is more arduous and dangerous. The cards graduate from simple multiplication and into unique abilities, but these effects are just that, effects, and are not as powerful as pure damage cards.
The Neptune Horn and Beetle Pincer card may be very difficult to tell the difference between when just on the deck without names. The Neptune beetle's wings are solid and his bottom horn is further away and longer, while the Pincer beetle's wings are translucent, and the bottom horn is closer and shorter and with 'teeth'. If the card's horns are only one pixel apart, it is Pincer, if two, it's Neptune. If where the wings are are grey, it's Pincer, if they're not, it's Neptune.
Neptune Horn[]
Perform a stronger melee attack.
Found regularly.
Recipes:
x7 Neptune Horn = Beetle Horn
x2 Neptune Horn + x6 Beetle Horn = Beetle Pincer
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid
Beetle Horn
Perform a melee attack at over double your power.
Found rarely.
Recipes:
x2 Neptune Horn + x6 Beetle Horn = Beetle Pincer
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite
Beetle Pincer[]
Perform a melee attack far beyond normal power.
~
Recipes:
x2 Neptune Horn + x2 Beetle Horn + x2 Beetle Pincer = Beetle Acid
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite
Special Melee Cards
Beetle Acid
Weaken enemy armor and perform a melee attack.
Found very rarely in later missions and badlands.
Recipes:
x2 Beetle Horn + x2 Beetle Pincer + x4 Beetle Acid = Scorpion Tail
x1 Beetle Horn + x2 Beetle Pincer + x2 Beetle Acid = Mosquito Bite
Scorpion Tail[]
Strong melee attack that may destroy the enemy in 1 hit.
Must be combined.
Mosquito Bite
Melee attack that heals you for the damage you deal.
[Note: Healing is exact numerical value of attack]
Must be combined.
Bee Sting[]
Melee attack that uses all but 1 of your HP as damage. [Note: Attack damage is exact numerical value of user's current hit-points, user will receive recoil equal to all but one hit-point.]
~
Recipes:
x4 Bee Sting = Slug Poison
Slug Poison
Melee attack that cannot be countered if successful.
Must be combined.
Gun Cards[]
Multiplication Gun Cards
See Melee Cards description.
Dragonfly Rage[]
Perform a stronger gun attack.
Found regularly.
Recipes:
x7 Dragonfly Rage = Skimmer Rage
x2 Dragonfly Rage + x6 Skimmer Rage = Dragonfly Fury
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light
Skimmer Rage
Perform a gun attack at over double your power.
Found rarely.
Recipes:
x2 Dragonfly Rage + x6 Skimmer Rage = Dragonfly Fury
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light
Dragonfly Fury
[]
Perform a gun attack far beyond normal power.
~
Recipes:
x2 Dragonfly Rage + x2 Skimmer Rage + x3 Dragonfly Fury = Scarab Light
Special Gun Cards
Cockroach Grin
Gun attack that nullifies anti-air/ground effects if successful.
Found rarely.
Spider Web
[]
Lower enemy speed and perform a gun attack.
~
Recipes:
x2 Dragonfly Rage + x2 Skimmer Rage + x2 Spider Web = Shield Bug
Shield Bug
Gun attack that will nullify enemy weapons if successful. [for the entire turn, or just for the counter-attack?]
~
Scarab Light[]
Lowers enemy beam power and performs a gun attack.
~
Cannon Cards[]
Multiplication Cannon Cards
See Melee Cards description.
Mantis Touch
Perform a stronger cannon attack.
Found regularly.
Recipes:
x7 Mantis Touch = Longhorn Touch
x2 Mantis Touch + x6 Longhorn Touch = Titan Touch
Longhorn Touch
Perform a cannon attack at over double your power.
Found rarely.
Recipes:
x2 Mantis Touch + x6 Longhorn Touch = Titan Touch
Titan Touch
Perform a cannon attack far beyond normal power.
~
Special Cannon Cards
Stinkbug Bomb
Lower enemy armor and perform a cannon attack.
Found rarely.
Recipes:
x5 Stinkbug Bomb = Apicalis Touch
Apicalis Touch
Lower enemy speed and perform a cannon attack.
~
Counter Cards[]
Bee's Revenge
Strengthens your counter damage relative to the damage taken.
[note: most probably, fraction of damage taken is added to counter-attack]
Found regularly.
Recipes:
x7 Bee's Revenge = Hornet Fury
x1 Bee's Revenge + x7 Hornet Fury = Ant Ambush
Hornet Fury
Counter, dealing the amount of damage you sustain.
[note: damage is exactly half of the damage recieved]
Must be combined.
Recipes:
x1 Bee's Revenge + x7 Hornet Fury = Ant Ambush
Ant Ambush
Attack before the enemy does.
Must be combined.
Evade Cards[]
See Evasion.
Oakleaf Decoy
Evade with higher speed.
Found regularly.
Recipes:
x6 Oakleaf Decoy = Moth Decoy
x1 Oakleaf Decoy + x7 Moth Decoy = Mantis Decoy
Moth Decoy
Evade with over double your speed.
Found rarely.
Recipes:
x1 Oakleaf Decoy + x7 Moth Decoy = Mantis Decoy
Mantis Decoy
Evade with several times your speed.
~
Defend Cards[]
See Defense.
Bagworm Shell[]
Defend with higher DEF.
Found regularly.
Recipes:
x8 Bagworm Shell = Snail Shell
x2 Bagworm Shell + x4 Snail Shell = Snail Armor
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear
Snail Shell
Defend with over double your DEF.
Found rarely.
Recipes:
x2 Bagworm Shell + x4 Snail Shell = Snail Armor
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear
Snail Armor
[]
Defend with several times your DEF.
~
Recipes:
x2 Bagworm Shell + x2 Snail Shell + 2 Snail Armor = Water Bear
Water Bear
Lower beam power of enemy and defend.
~