There are no true ground-based gun-dominant non-versatile units in the game, while every other attack type recieves one pure flying, with the rest ground. These versatiles are essentially true versatiles. Most have legitimate reasons to equip melee weapons, especially the Stag Beetle. They have good gun stats, despite that guns in general do poor damage. Three out of four excel the most with cannons. When equipping any weapon but one central one, they also have to lower attack power and defenses quite a bit. They don't gain beam attacks as their final weapons (except for the Roach), which they obviously have available in their guns, but the Stag Beetle and Spider do gain great bonuses in their melee weapons, while the Locust and Roach have unique methods of using cannons. They have excellent mobility, and higher than average defenses, but are not good at countering like true melee drones. Stag Beetles are dominantly melee and versatile gun, Locust is dominantly cannon and gun, Roach is dominantly cannon but versatile all, and Spider is versatile everything.
SPIDER"High HP, strong melee & guns" legs, mov 6. macc 130. all-versatile ground unit. no special abilities. weapons: various spider fangs +SPD
Ground-based Gun-Cannon Units Although they have weaker cannon power, they have only have 20 power less than normal cannoneers by the time they reach level 30, they are highly mobile, and are good at guns.
Although it doesn't look like it, the centipede has weaknesses, and that is its low defenses. Centipedes may look scary, but they are very fragile, like a flying unit, except without the speed, in return for melee-level guns. Its most powerful weapon is the most powerful weapon in the game, earned in the second last level of the Badlands with beam type.
CNTPEDE"Anti-air gun unit" tread, mov 5. macc 100. Gun-'versatile' tread unit. guns become anti-air, stats exceed normal balance. weapons: various centipede fangs various effects, side cannons high attack power