The following page is dedicated to leg and tire units only, as tread units are unique in their movement. When a tire unit approaches difficult terrain, they have the exact same movement range as leg movement units. The tread unit link is, both, up here, and at the bottom of the page as continuation. Tread unit drone pages are sorted into this category for classification.
The rhino beetle and pillbug have high defense and excellent attack. Only the rhino beetle can equip other weapons or status gear on his weapon slot, and they all have very low movement capabilities, but enough to get into position when already in the battle. They excel at charging up to the front lines and hoping to get attacked so that they can counter. Each does this in different ways.
These versatiles are essentially true versatiles. While they have excellent gun stats, guns in general do poor damage. When equipping any weapon but one central one, they also have to lower attack power and defenses quite a bit. They don't gain beam attacks, which they obviously have available in their guns, but the Stag Beetle and Spider do gain great bonuses in their melee weapons, while the Locust and Roach have unique methods of using cannons. They have excellent mobility, and higher than average defenses, but are not good at countering like other melee drones. Stag Beetles are dominantly melee and versatile gun, Locust is dominantly cannon and gun, Roach is dominantly cannon but versatile all, and Spider is versatile everything.
SPIDER"High HP, strong melee & guns" legs, mov 6. macc 130. all-versatile ground unit. no special abilities. weapons: various spider fangs +SPD
Ground-based Gun-Cannon Units Although they have weaker cannon power, they have only have 20 power less than normal cannoneers by the time they reach level 30, they are highly mobile, and are good at guns.