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See Attack Effects for a more practical, shorter, equipment-based description of attack effects and the units who use them. This page explans what the game intended, even if it didn't achieve it, and gives stat tables.

Anti-Air UnitsEdit

Anti-air units are weaker than anti-ground units to make up for being effective against weaker flying units. They have a distinct lack of capability to defend themselves, but are treated with higher attack power. They also have a great mobility to catch up to air units and protect themselves within terrain. The exception to this is obviously the praying mantis, who never gains more movement in its equipment and stays at the slowest movement besides the pillbug, and both the mantis and cicada on the player team in respects to the fact that their weapons must level with their allies.

Praying MantisEdit

Drone Tactics Unit Mantis MANTIS "Anti-air melee unit"
legs, MOV 4. MA 140. melee-dominant ground unit. no special abilities.
weapons: various slashing and hammer weapons +SPD.

HP DEF BAR SPD MP GA CA
LV2 230 27 08 32 49 102 101
LV16 370 55 08 60 105 130 115
LV30 510 83 08 88 161 158 129
Level Up 10 2 0 2 4 2 1

CentipedeEdit

Drone Tactics Unit CentipedeCNTPEDE "Anti-air gun unit"
tread, mov 5. macc 100. Gun-'versatile' tread unit. guns become anti-air, stats exceed normal balance.
weapons: various centipede fangs various effects, side cannons high attack power

HP DEF BAR SPD MP GA CA
LV2 245 24 11 33 33 164 101
LV16 455 52 95 75 75 220 115
LV30 665 80 179 117 117 276 129
Level up 15 2 6 3 3 4 1

CicadaEdit

Drone Tactics Unit CicadaCICADA "Anti-air gun unit"
wings, mov 6. macc 080. gun-dominant air unit. gun overrides to anti-air.

HP DEF BAR SPD MP GA CA
LV2 208 37 5 213 21 123 101
LV16 320 65 5 60 35 165 115
LV30 432 93 5 102 49 207 129
Level Up 8 2 0 3 1 3 1

Anti-Ground UnitsEdit

Both anti-ground units are completely different, with dragonflies being overly identified as a flying unit with high mobility and low defenses, and the moth being overly identified with ground units to deliver the minimum of mobility but high defenses and attack abilities. Obviously, this makes the dragonfly a very weak drone in the long-run, as it has the lowest HP besides the firefly, no extra defense, and only 20 more speed, with no extra beam effect. Dragonflies can, however, equip any melee-rank melee equipment, meaning +15 defense than other flying units.

DragonflyEdit

Drone Tactics Unit DragonflyDRGFLY "Anti-ground gun unit"
wings, mov 6. macc 080. gun-dominant air unit. gun overrides to anti-ground.
weapons: Cannon Wing (GP+80/120(G) SPD+30)

HP DEF BAR SPD MP GA CA
LV2 216 22 9 42 22 133 102
LV16 300 50 9 70 50 175 130
LV30 384 78 9 98 78 217 158
Level Up 6 2 0 2 2 3 2

MothEdit

Drone Tactics Unit MothMOTH "Anti-ground gun unit"
wings, mov 4. macc 080. gun-dominant air unit. gun overrides to anti-ground.
weapons: Drone Tactics icon GUN Gun Barrel (GP+100B(G) DEF+30), Drone Tactics icon CAN Cluster Bomb (CP+130 RNG2~4)

HP DEF BAR SPD MP GA CA
LV2 226 27 5 22 22 143 101
LV16 450 83 5 50 50 185 115
LV30 674 139 5 78 78 227 129
Level Up 16 4 0 2 2 3 1

Firefly (Beam Drone)Edit

See Attack Effects#Beam for the role of beam element across the game. The primary beam drone is the firefly, and is intended as the only beam drone in the game, with the exception of the Blast Guns and with the Badlands not being considered canon to the Story Mode and its own unique battle experience. Beam is the most powerful effect, and saps the firefly greatly of defenses. Her beam weapons come later than other cannons as well.

FireflyEdit

Drone Tactics Unit FireflyFIREFLY "Good cannons, low DEF & HP"
wings, MOV 4. MA 70. cannon-dominant air unit. equips beam-type cannon.
weapons: Aura Beam (CP+90/120/150B RNG3~5 SPD+20)

HP DEF BAR SPD MP GA CA
LV2 180 22 32 42 16 132 181
LV16 250 50 60 70 30 160 195
LV30 320 78 88 98 44 188 209
Level Up 5 2 2 2 1 2 1

Badlands Beam UnitsEdit

The Badlands changes the foundation of battle greatly, eventually giving all enemies beam weapons as normal and attack boosters. These drones gain beam element at different times, but the only ones who do not have better weapons than their beam weapons are the butterfly and moth in the early Badlands (possibly even before the endgame or during the story portion of it.), and then the pillbug, bee, and in the second last level, the centipede.

ButterflyEdit

Drone Tactics Unit ButterflyBTTRFLY "Good SPD & guns, heal effects doubled"
wings, mov 5. macc 80. gun-dominant air unit. heal card use doubled.
weapon: Drone Tactics icon MLE Straw Whip (MP+40/60 SPD+15), Drone Tactics icon GUN Flower Bit (GP+130B SPD+30) Badlands 29)

HP DEF BAR SPD MP GA CA
LV2 198 22 42 64 17 143 101
LV16 310 50 70 120 45 185 115
LV30 422 78 98 176 73 227 129
Level Up 8 2 2 4 2 3

MothEdit

Drone Tactics Unit MothMOTH "Anti-ground gun unit"
wings, mov 4. macc 080. gun-dominant air unit. gun overrides to anti-ground.
weapons: Drone Tactics icon GUN Gun Barrel (GP+100B(G) DEF+30) Badlands 31, Drone Tactics icon CAN Cluster Bomb (CP+130 RNG2~4)

HP DEF BAR SPD MP GA CA
LV2 226 27 5 22 22 143 101
LV16 450 83 5 50 50 185 115
LV30 674 139 5 78 78 227 129
Level Up 16 4 0 2 2 3 1

CockroachEdit

Drone Tactics Unit RoachROACH "High MOV & strong guns, +1 RNG"
tires, mov 7. macc 100. cannon-versatile ground unit. +1 cannon range.
weapons: various bumpers, final Drone Tactics icon MLE Beam Bumper (MP+90B). Badlands 31

HP DEF BAR SPD MP GA CA
LV2 210 24 42 35 32 103 132
LV16 350 52 70 105 60 145 160
LV30 490 80 98 175 88 187 188
Level Up 10 2 2 5 2 3 2

PillbugEdit

Drone Tactics Unit Pillbug PILLBUG "High DEF & HP, low MOV"
tires, MOV 3. MA 140. melee-dominant ground unit. no special abilities.
weapons: various spike weapons. Drone Tactics icon MLE Electro Spike (MP+90B) Badlands 41

HP DEF BAR SPD MP GA CA
LV2 310 75 5 22 49 102 101
LV16 590 145 5 50 105 130 115
LV30 870 215 5 78 161 158 129
Level up 20 5 0 2 4 2 1

Killer BeeEdit

Drone Tactics Unit Bee BEE "Good SPD & melee"
wings, MOV 5. MA 120. melee-dominant air unit. no special abilities.
weapons: various stinger weapons +SPD. Drone Tactics icon MLE Beam Lance (MP+90B SPD+30) Badlands 51

HP DEF BAR SPD MP GA CA
LV2 220 23 10 54 39 102 101
LV16 360 65 10 110 95 130 115
LV30 500 107 10 166 151 158 129
Level up 10 3 0 4 4 2 1

Other DronesEdit

These first 3 drones gain their beam element weapon in the middle of the Badlands, where their true final weapon is actually non-beam element. These drones excel with the beam weapons, making it a choice between no added effects and beam element. The centipede and scorpion's final guns are beam element, but the scorpion never joins the player (that would be too cheap, obviously), and the centipede gains the beam cannon two stages before the final stage in the Badlands.

Rhino Beetle: Drone Tactics icon MLE Electro Horn (MP+90B) Badlands 32,
Drone Tactics icon MLE Axe Horn (MP+110 DEF+30) Badlands 43, Drone Tactics icon MLE Twin Lancers (MP+150 DEF+30 MOV+1) Badlands 52.
Stag Beetle: Drone Tactics icon MLE Broad Blade (MP+100 DEF+10) Badlands 35,
Drone Tactics icon MLE Dragon Blade (MP+120 DEF+20 MOV+1) Badlands 45, Drone Tactics icon MLE Beam Blade (MP+80B) Badlands 47
Mantis: Drone Tactics icon MLE Death Scythe (MP+130(A) DEF+20) Badlands 48, Drone Tactics icon MLE' Blast Scythe (MP+90B(A)) Badlands 52
Centipede: Drone Tactics icon GUN Side Cannon 2 (GP+160(A)) Badlands 42Drone Tactics icon GUN Beam Cannon (GP+150B(A)) Badlands 58
Scorpion: Drone Tactics icon GUN Death Beam (GP+120B)

Special MentionEdit

All drones, regardless of their role in the game, have been mentioned above. Special mention goes to the Anti-Air System 3 available in Chapter 22, the Blast Guns, and the endgame Gatling Beam.